colyseus/colyseus 4905
⚔ Multiplayer Framework for Node.js
colyseus/schema 100
An incremental binary state serializer with delta encoding for games.
⚔ Colyseus Multiplayer SDK for Haxe
⚔ Colyseus SDK for Defold Engine
acarapetis/vim-colors-github 52
Github color scheme for vim (light)
🔀⚔ Proxy and Service Discovery for Colyseus (0.10+)
Web Monitoring Panel for Colyseus
colyseus/uWebSockets-express 35
Express API compatibility layer for uWebSockets.js
endel/.vim 30
my vim configs
colyseus/create-colyseus-app 26
Set up a Colyseus server project
issue openedcolyseus/colyseus
[Documentation]: add ParrelSync to Unity docs
Context & Description
Mention ParrelSync on the Unity docs for testing multiple clients.
(This tool has been suggested by the user "Spootski" on Discord)
Use cases
x
Proposed API
No response
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push eventcolyseus/playground
commit sha d08441de3293bee9a0fde807725750f5f5b508fb
remove misleading comment
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push eventcolyseus/playground
commit sha 51cb270c8233820280cf3e2a4104b81265592dbc
use video on README
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push eventcolyseus/colyseus-examples
commit sha 200f353c01d1d8856ee069c5caa5cef2da0ccb5a
use @colyseus/playground
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push eventcolyseus/docs
commit sha 71e3c4aad78ee7713f4e73aa2ec49ab56595b2d7
update playground docs
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push eventcolyseus/docs
commit sha fb17682df96731a339a813bfb433bbf4be585625
add playground page
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push eventcolyseus/create-colyseus-app
commit sha fa042843baf953aa16d5c2ec9cfc5b72e73e4d88
use @colyseus/playground at root by default :tada:
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push eventcolyseus/playground
commit sha 48ab155ba08e656c3dd63ad78d785f0b21fcd0ee
fixes endpoint bound to playground requests
commit sha b22cb3c57b675d68b70a682532aeac747494c04e
bump version
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commit sha 7146977bca76458c906c21a44da47e95f30e655e
log http instead of ws now that playground comes by default
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commit sha 365aa25b61f6e52b3bc22d6feb01cc81df4fee5b
update actions ci
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commit sha 027b48dc7f8ec2c252d8f8602cb00163f38140fc
add backend files. configure for publishing
commit sha 268723b622d8b9db409e3fd4424b3e30edb37219
add action to release and publish
commit sha 24d0d37d36e9e7a0db3489cd5758aea03a15ce35
fix serving static files at subdirectory
commit sha 1265802fe2cc4ea934a852d1b0143822c52c4f94
fix static path
commit sha f779ee63d8ea3eccf16f03b62b4216051eaf48f3
fix build
commit sha a4dc0418df3b5926e079a31bda6c3f7e507d025f
use HashRouter in order to use subdirectories
commit sha e65424ee06cea276a4a5cfcc4027ece3154e91b5
update version
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push eventcolyseus/colyseus.js
commit sha afb7642e73631855ed74d76de02f4e8d203a45c9
remove outdated issue template
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issue commentendel/NativeWebSocket
"Unable to connect to the remote server" from Android with wss connection
Hi @Hugosabb, please check here https://github.com/endel/NativeWebSocket/issues/81#issuecomment-1564436693
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commit sha 7af0d317fdb58a9c3bc15d11dd58382a261f9ca7
fix state/overview links
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commit sha df039068706f6037932369a9ab8656fd60efa127
add pokemon auto chess in games
commit sha dd456ae6806865ee98598abf4262ac35db6e125d
Merge pull request #142 from keldaan-ag/patch-1 add pokemon auto chess in games
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PR merged colyseus/docs
Second attempt to add my game in community games
pr closed time in 7 days
issue commentendel/NativeWebSocket
Game freezes when focusing back
Hi @SrBrahma, thanks for the feedback. The raw receive loop can be found here: https://github.com/endel/NativeWebSocket/blob/master/NativeWebSocket/Assets/WebSocket/WebSocket.cs#L641-L702
I'm not sure await new WaitForBackgroundThread()
would block while the app is not focused. I believe different strategies could suit different needs in such scenario. On Colyseus, for example, every message must arrive in order to have the state synchronized properly.
Perhaps a global/static option for max queued messages could be nice. A PR would be welcome for this! Cheers!
comment created time in 8 days
push eventcolyseus/colyseus.js
commit sha 98b6d20ea1de82f3e8f6a821779089eba6fcf169
refactor 'createMatchMakeRequest' for integration with @colyseus/playground
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pull request commentcolyseus/docs
Pokemon Auto Chess in community game page
For the purpose of games made with Colyseus, especially for being open-source, @keldaan-ag's project is a great fit to demonstrate there. I don't see that section as "promotion" but as a collaborative wiki for the community.
(If the project gets taken down for using Nintendo's IP, the source code would still be valuable for the community to have a look)
comment created time in 8 days
issue commentendel/NativeWebSocket
Can't establish connection using oculus quest 2.
Hi @papdimitr,
There are some similar reports to yours and possible solutions, such as:
- https://github.com/endel/NativeWebSocket/issues/20#issuecomment-856955038
- https://github.com/endel/NativeWebSocket/issues/20#issuecomment-975018938
comment created time in 12 days
push eventcolyseus/create-colyseus-app
commit sha b61d2c9a8ffb250aeb87b7862066b337c5a73379
use CommonJS to allow deployment on Colyseus Cloud
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commit sha e302b787b11a9f9efcc3e711c85bdf595345de06
use npm_config_local_prefix instead
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push eventcolyseus/colyseus
commit sha 03b82bccbdb1fd0c45e2005ff4a44d50f9f64a29
cloud: allow to deploy from subdirectory as root
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push eventcolyseus/colyseus
commit sha 3ddcf14da676cee1ea1612a990371587aceaf1a0
devMode: fix restoring rooms without state
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commit sha a0ded837992151216da1146a13b8084ab29a3e0c
force port number when deployed on Colyseus Cloud
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push eventcolyseus/colyseus.github.io
commit sha 5cfd83235a5881a8bccd07249316a4db8793e5de
use @colyseus/cloud instead of colyseus-cloud
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push eventcolyseus/docs
commit sha f59e7752ab1b2ae7fd5de167284cf0c61e489e77
update deployment page
commit sha c3f73773d9c8d4afbc64a9b087e676417200b546
deployment
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issue commentcolyseus/colyseus
[Bug]: Transport does not default to ws
Turns out @colyseus/tools
was not getting the default transport in some scenarios. Latest @colyseus/tools@0.15.8
fixes this!
Context:
The issue was that the default transport was only available if the "colyseus"
(legacy) module is imported. @colyseus/core
just throws an error by default and forces the end-user to specify the transport. This is to avoid installing two different transports in case the end-user decides to use uWebSocketsTransport instead of the default transport.
(The "colyseus"
module is just a bundle of "@colyseus/core"
, redis driver and presence, "@colyseus/ws-transport"
, and overrides getDefaultTransport
to use the "@/ws-transport"
by default.)
comment created time in 21 days